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Incomparable Tightropes

It’s inescapable: we will view our own struggles only relative to our own sense of justice, and our own sense of entitlement. I will never be happy simply because I am not a Syrian refugee, but I will certainly be unhappy despite not being a Syrian refugee.  What I am getting at, here, is that the […]

By |January 22nd, 2016|Dear Diary|0 Comments

The Design of Yearn

YEARN: An Application for the Recovery of Meaning

A social network that builds relationships around critical thought and reflection.

High Concept, Low Threshold

Yearn is designed to probe two important boundaries in what I have termed “participatory thought.” The first boundary is the line between the “traditional” humanities and the digital humanities. Yearn does offer a critique of […]

By |January 11th, 2016|Humanities & Social Thought|0 Comments

Emily is Away (PC Game)

There is a particular sub-genre of media that explores the nature of impotence. Not necessarily the literal inability to get it up, but the failure to do the thing, whatever the thing happens to be. These media are obnoxious when they’re not interactive, but a game really brings the obnoxiousness to the fore. In Emily […]

By |January 4th, 2016|Media, PC Games|0 Comments

Herky Jerky: Star Wars between Return of the Jedi and The Force Awakens (Review of Media)

As some of you may be aware, Disney has been publishing content in the Star Wars universe that covers the time between Return of the Jedi and The Force Awakens. You can find an aggregated list of the media here.

Journey to Star Wars: The Force Awakens: Shattered Empire by Marvel Comics. This four part comic series explains […]

By |January 1st, 2016|Books, Graphic Novels and Comics, Media, Star Wars|0 Comments

Journal (PC Game)

 

Journal, a game by Locked Door Puzzle (available on Steam for $1.49 through Jan 4th, $9.99 after Jan 4th) grows on you. What first appears to be a distinct lack of player agency eventually evolves into a relationship between the player and the character that is unique and compelling. The premise is simple: a high school […]

By |January 1st, 2016|Media, PC Games|0 Comments

Graffiti and Moral Geographies in New York City

Public space in the city is most frequently perceived by the public literally: a physical space where various logistical processes, mostly involving moving from one place to another, take place.  A sociological conception of space asks how spaces are constructed – or “produced” – socially.  Such a view of public space looks at the social […]

By |January 1st, 2016|Humanities & Social Thought|0 Comments